Generator: Systems Logic and the Analogue Art of Programming
Generator, curated by Saturation Point Projects, on show at Kaleidoscope Gallery presents a selection of artworks that are automatically generated, in that control of the artistic process and/or outcome is transferred from the artist to a system or set of rules. However, the programmatic here is decidedly analogue as opposed to the digital programming associated with “computer art”.
Charley Peters Configuration #33 is unmistakeably a painting, even though there is only trace evidence of facture in terms of brush strokes or painterly gesture. It is a new kind of materiality, one that is informed by the experience of looking at screens or monitors, abstraction in HD perhaps. A gridded pattern of repeated triangles in blue green and pink, the subtle changes are to colour and tone but not to structure, leading to my reading it as a tilted spatial plane over which light falls. Yet I am finding no representational object, other than what might appear to be a wall, or more accurately simply this painting, a representation of itself in three dimensions, slanting backwards from the right hand edge. I am tempted to suggest that there is information here but that it is information about information.
My own painting here is a sequence of six identical hexagonal canvases. Each one is divided into two triangles and two parallelograms described by opposing sets of coloured stripes, more or less tonally matched. The stripes are themselves arranged sequentially, a light blue stripe, for example always meeting a yellow ochre one, dark blue always meeting black etc. and ordered according to the pattern ABACADAEBCBDBECDCEDEABCDE.
Christina France’s Equilibrium is an ongoing series of screen prints and etchings, and here pigment rich,digital prints, developed from initial works on paper, made in response to notions of balance and counterbalance within a quadrilateral form. In the artists words: “Determined by size and colour, the 50:50 ratio of the square is altered and reconstructed within the initial format and without, employing chance operations to assign colours and placement within the square”.
In Hanz Hancock’s Untitled, rows of till-rolls in blue white and black are pressed into a square frame, and organised according to a specific procedural system, or analogue programme, in which certain rolls are pushed upwards in the framework in a particular order. I think that the puzzling out of the structure is an essential experience in relation to this piece, as indeed with the other works on show here. It might even be the case that this is a mode of viewing unique to the systems aesthetic. Other artistic traditions have contained elements of puzzle, think for example of a history painting, a biblical narrative or a mythical allegory. Identifying the actors and figuring out what’s being enacted is part of the enjoyment. Counting twelve people, for example, might cue recognition of the twelve disciples, or three female figures might indicate the three graces. However, in such instances interpretation, and number even, is about content, whereas here it is entirely at the level of process. Just as in mathematics, twelve, or three, are of interest in their own right, the language being abstract, tautological, rather than representational. There’s also something happening here to do with foundness and materiality, the till-roles being ready made and having more physicality than paint. The work is abstract in the sense of the word that is opposite to its usual meaning: it is concrete. But the system is abstract in the more usual sense of “removed from reality”. However, though abstract in the second sense used here, a system or procedure also has something of a ready-made quality.
Patrick Morrissey’s video Goodbye Ploy is an animation of a painting, the materially existent becomes material for video. Here we have a process of abstraction in a number of self reflexive moves: the abstract analogue programme is realised in a physical painting, which is then transformed into information, into animated image, not quite immaterial, but certainly more abstract than the painted object. James Irwin’s video based work Silicon Binary Progression (ii) seems to explore similar terrain, alternating between abstract code and perceptual image, and all contained within work station hardware. In Mary Yacoob’s intricate ink and graphite drawing, resembling an architectural plan, Modular Hakka House, abstract map, lacking any referent, has become abstract territory.
I love the literal matter of fact-ness of Katrina Blannin’s title blackgreyblackgreyblackwhiteblackwhiteblackwhite-orange 50. We would be right to say that the painting does exactly what the title says it does, at least in terms of the programmatic order of rotated tone/colours within a set of tessellating mostly triangular forms on a lozenge shaped canvas. And we would also be wrong, because in viewing the painting, fact seems to give way to nuance, flat tiles become shifting spatial relationships. Perception is never simple, however reductive a work may be . Hence my attempt to describe it in a precise sentence fails. “The map is not the territory and the thing is not the thing named”. I think it is this slippage between map and territory, information and material, idea and object, procedure and outcome, generator and generated, that I am enjoying in Blannin and others’ work on show here.
Generator: Systems Logic and the Analogue Art of Programming, including work by Katrina Blannin, Christina France, Hanz Hancock, James Irwin, Patrick Morrissey, Andy Parkinson, Charley Peters and Mary Yacoob is on show at Kaleidoscope Gallery until 11 July .
A limited edition print by MuirMcNeill with an essay by Laura Davidson accompanies the exhibition.