Archive for July 2015
On the final day of the Generator exhibition, Duncan Brennan from Kaleidoscope Gallery, posed a few questions for discussion by the artists. Here is an attempt at recovering some of the conversation from notes. I wasn’t actually there. Think of it as an exercise in constructed memory. I have also taken the liberty of adding some thoughts of my own. I think that the questions alone are generative enough to be worth a post.
DB: How would you define the type of work in this exhibition?
HH: It is work that is created by using a mathematical or logical system
CP (from the exhibition introduction): artwork that is by nature ‘generative’, created once an artist cedes control to an external system or set of rules. The artwork thus results not from the wholly instinctive decisions of the artist, but is formed by objective rules or logical instructions that shape its process or material outcome.
DB: Can you talk about some of the defining characteristics of generative work?
AP: In his 2010 paper Program, be Programmed or Fade Away: Computers and the Death of Constructivist Art, Richard Wright summarises Kenneth Martin’s division of systematic work into three types : 1) the completely predefined system which once set in motion can generate work independently of any further input from the artist. 2) a system that may be initially predefined but is then constantly altered through feedback, bringing into contact with other systems, the ‘program’ thereby being written in conjunction with the work itself. 3) the system which builds up from a primary act without any previous planning, like a self propelled aggregation of logical steps. The works in Generator may be closest to the first of these three definitions.
DB: What makes this different to other forms of abstraction, such as constructivism?
AP: I think it is situated within the Constructivist tradition, though that historical moment has passed. British Constructionist and Systems Group artists saw the need to abandon its utopianism and showed how art could be generated by a numerical or mathematical system. It is different from expressionism, which has been another strand within abstraction.
HH: Constructivism was /is a more political form of creation. Generative art has its own roots, the methodology and interpretatons are unique to the individual
DB: Would you agree that rules need to be constructive rather than restrictive?
HH: Everything in the world is generated by rules. Painting a landscape has rules that govern the outcome of what will be a recognisable presentation. Working in the constraints of rules or systems allows the artist to interpret data and input in many ways. I use a system at work which plots the movement of the railways in graphic representation. I use the variations in the programme to generate some of my own work, the patterns vary according to the input in spite of the fact that the system itself is governed or regulated by a computer.
DB Can a computer make art?
HH: A computer can make extremely complex patterns/can create algorithmic sequences , it cannot make emotional decisions as to what looks good. That is down to human preference. I/we make sequences based on numerical systems, something working within the grid. Patrick created several works that generated themselves: a module was sent into rotation within a grid, in a concentric spiral and each module had a graphic relationship or difference to the positioning of the the other. However, because of the repetitive nature of the system, repeating aggregations became apparent, appearing almost at random within the matrix, i.e. the formation of pattern. This could then be sampled and magnified into groups and in turn, work was made from tha , a sort of generative mechanism or device to generate pattern.
JI: Yes, computers can make art but humans make computers. The computer is just a tool. An algorithm, performed by a computer, is just a mirror of a set of processes condensed in time and space. It is in this compression that the art lies.
AP: Your question reminds me of a story told by that great systems thinker Gregory Bateson, of a computer programmer in the days of big mainframe computing, who wanted to know about mind in his private large computer. He asked it, “Do you compute that you will ever think like a human being?” The machine then set to work to analyse its own computational habits. Finally, the machine printed the answer ticker tape style, as such machines used to do. The programmer ran to get the answer and found, neatly typed, the words: THAT REMINDS ME OF A STORY”.
DB: Has the computer changed the focus of generative art? Is the computer to generative art what the camera was to representational art?
JI: Good question and there’s probably the same analogue relationship between the computer and generative work, and the camera’s photographic image. It’s not that simple though. Using the computer is just one way of working generatively. It isn’t definitive of generative art.
HH: Human beings create programs by which the computer will create images, but the camera can only record the image which can then be manipulated both outside of the camera and electronically inside. The human brain has always generated images and pattern forming/art. The computers is a tool not a focus, as is the camera for human imagination.
AP: I have my doubts about that little word “just”, as much as I do also about the idea of the computer as a tool. It seems to me that the computer, and indeed technology more generally, gets characterised as just a tool to make it seem smaller than us and in our control, like a spanner, a hammer or a paint brush, when in fact, as a system it obeys its own rules, and incorporates us into its usage. Nevertheless, in Generator it is the contemporary analogue, rather than digital, ‘programmatic’ that is being explored. The computer programme is often used as a metaphor for the human processes of thinking/doing, so we might wonder what the programme is for activities like walking, or breathing, or even attempt to codify neuro-linguistic programmes for performance excellence in any particularly field. In this exhibition the systems that generates the artwork are thought of as analogue programmes, which have clearly been around a lot longer than have computer programmes, but only now that we have the computer are we able to utilise the metaphor for thinking about thinking. I like the circularity of it.
DB: What characterises good generative art? Is it necessary to be either or both conceptually and aesthetically strong?
AP: I think Natalie Dower and Jeffrey Steele answer this best. Here’s Dower in an interview with Patrick Morrissey: “If the input that has generated the idea does not translate into valid visual terms I do not accept it. I have had intellectually interesting ideas that I have had to abandon for that reason”. And here’s Steele in an interview with Katrina Blannin: “…something has good Gestalt or bad Gestalt — has it got a clear shape to it? I can look at one of my paintings and see whether it has good Gestalt or bad, and this has happened occasionally. A clear process of abstract thinking should lead to a satisfying visual Gestalt. I don’t necessarily “reject” or stop working on a project when this is not happening, but it bothers me, and I want to know what is going wrong”.
DB: Are you looking to formalise the human aesthetic?
JI: A human aesthetic is wide reaching and all encompassing. Defining a human aesthetic as work that shows signs of ‘the hand’if that’s what the question suggests, is too limiting”
AP: Maybe formal logic and formal linguistics, abstract languages, like mathematics, all pertinent to computer programming, have close connections to the formal ‘language’ of abstract painting.
DB: Does any of your work explore any of the hypotheses, the rules and processes of the scientist? Do you think generative art work like this can inform scientific study?
AP: I was going to say that whilst likely to have been informed by scientific study, the relationship is unlikely to be reciprocal, but then I remembered that some of the truly fascinating discoveries made in the last few decades in the science of visual cognition was discovered by map makers in the seventeenth century, so I guess you never know!
Other new things at the Saturation Point website include a review by Alan Fowler of Lothar Götz at Domobaal Gallery, a review of Adventures of the Black Square by Laurence Noga as well as his review of the recent Generator exhibition, also essays Beyond the Algorithm Towards the Infinite by Laura Davidson and In search of meaning by Nathan Cohen.
Check it out at www.saturationpoint.org.uk
See what’s happening at Abcrit…
Agnes Martin at Tate Modern until 11 October 2015
Agnes Martin said that inspiration found her and that she could take no credit for it, she just emptied her head – especially of thoughts of herself – and inspiration would come into her ‘vacant mind’. She maintained that her personality and experiences were irrelevant to her work, a belief that has commonly been reinforced by the few people allowed to witness her sitting for hours, waiting for inspiration to appear in the guise of a minute but fully formed mental image. Martin’s gallerist (and eventual friend) Arne Glimcher wrote, “…she was extremely self-effacing and separated her persona from her art. She believed that she was the locus where her art happened, rather than its creator.” Yet critics and curators seem less easily satisfied: who was the reclusive Agnes Martin, and from where did…
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Generator, curated by Saturation Point Projects, on show at Kaleidoscope Gallery presents a selection of artworks that are automatically generated, in that control of the artistic process and/or outcome is transferred from the artist to a system or set of rules. However, the programmatic here is decidedly analogue as opposed to the digital programming associated with “computer art”.
Charley Peters Configuration #33 is unmistakeably a painting, even though there is only trace evidence of facture in terms of brush strokes or painterly gesture. It is a new kind of materiality, one that is informed by the experience of looking at screens or monitors, abstraction in HD perhaps. A gridded pattern of repeated triangles in blue green and pink, the subtle changes are to colour and tone but not to structure, leading to my reading it as a tilted spatial plane over which light falls. Yet I am finding no representational object, other than what might appear to be a wall, or more accurately simply this painting, a representation of itself in three dimensions, slanting backwards from the right hand edge. I am tempted to suggest that there is information here but that it is information about information.
My own painting here is a sequence of six identical hexagonal canvases. Each one is divided into two triangles and two parallelograms described by opposing sets of coloured stripes, more or less tonally matched. The stripes are themselves arranged sequentially, a light blue stripe, for example always meeting a yellow ochre one, dark blue always meeting black etc. and ordered according to the pattern ABACADAEBCBDBECDCEDEABCDE.
Christina France’s Equilibrium is an ongoing series of screen prints and etchings, and here pigment rich,digital prints, developed from initial works on paper, made in response to notions of balance and counterbalance within a quadrilateral form. In the artists words: “Determined by size and colour, the 50:50 ratio of the square is altered and reconstructed within the initial format and without, employing chance operations to assign colours and placement within the square”.
In Hanz Hancock’s Untitled, rows of till-rolls in blue white and black are pressed into a square frame, and organised according to a specific procedural system, or analogue programme, in which certain rolls are pushed upwards in the framework in a particular order. I think that the puzzling out of the structure is an essential experience in relation to this piece, as indeed with the other works on show here. It might even be the case that this is a mode of viewing unique to the systems aesthetic. Other artistic traditions have contained elements of puzzle, think for example of a history painting, a biblical narrative or a mythical allegory. Identifying the actors and figuring out what’s being enacted is part of the enjoyment. Counting twelve people, for example, might cue recognition of the twelve disciples, or three female figures might indicate the three graces. However, in such instances interpretation, and number even, is about content, whereas here it is entirely at the level of process. Just as in mathematics, twelve, or three, are of interest in their own right, the language being abstract, tautological, rather than representational. There’s also something happening here to do with foundness and materiality, the till-roles being ready made and having more physicality than paint. The work is abstract in the sense of the word that is opposite to its usual meaning: it is concrete. But the system is abstract in the more usual sense of “removed from reality”. However, though abstract in the second sense used here, a system or procedure also has something of a ready-made quality.
Patrick Morrissey’s video Goodbye Ploy is an animation of a painting, the materially existent becomes material for video. Here we have a process of abstraction in a number of self reflexive moves: the abstract analogue programme is realised in a physical painting, which is then transformed into information, into animated image, not quite immaterial, but certainly more abstract than the painted object. James Irwin’s video based work Silicon Binary Progression (ii) seems to explore similar terrain, alternating between abstract code and perceptual image, and all contained within work station hardware. In Mary Yacoob’s intricate ink and graphite drawing, resembling an architectural plan, Modular Hakka House, abstract map, lacking any referent, has become abstract territory.
I love the literal matter of fact-ness of Katrina Blannin’s title blackgreyblackgreyblackwhiteblackwhiteblackwhite-orange 50. We would be right to say that the painting does exactly what the title says it does, at least in terms of the programmatic order of rotated tone/colours within a set of tessellating mostly triangular forms on a lozenge shaped canvas. And we would also be wrong, because in viewing the painting, fact seems to give way to nuance, flat tiles become shifting spatial relationships. Perception is never simple, however reductive a work may be . Hence my attempt to describe it in a precise sentence fails. “The map is not the territory and the thing is not the thing named”. I think it is this slippage between map and territory, information and material, idea and object, procedure and outcome, generator and generated, that I am enjoying in Blannin and others’ work on show here.
Generator: Systems Logic and the Analogue Art of Programming, including work by Katrina Blannin, Christina France, Hanz Hancock, James Irwin, Patrick Morrissey, Andy Parkinson, Charley Peters and Mary Yacoob is on show at Kaleidoscope Gallery until 11 July .
A limited edition print by MuirMcNeill with an essay by Laura Davidson accompanies the exhibition.